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Monday, August 10, 2015

Fighting games is a niche and demands you spend time to learn it


"It’s designed to be accessible to more people than most fighting games tend to be. This is being managed by getting rid of hefty inputs for special moves and assigning them to a button instead. This means that you don’t need to spends hours, days, and months learning button presses in order to play competitively."
Siliconera isn't the first game press to say this statement

I have been hearing this statement regarding fighting games for ages. Every newer fighting game that comes out that allows you to execute special moves with direction plus buttons. You will hear that statement without fail.

Let me get this out of the way. Removing special move executions do not instantly make you Daigo, Justin Wong or Ogawa. If directional inputs made things easier, everyone would be an expert in Smash Brothers. (Link here for the saltiest rage quit for Rising Thunder)
 
Removing special move executions exposes the fact when you lose, you just are not good in fighting games. I think most people is will find it difficult to face with being bad at a game. (Which is one of the reasons Mobas are more popular. Less emphasis of 1 person and the team. Regarding Mobas' popularity that is another topic altogether)

Even Extra Credits cannot seem to agree with themselves whether dexterity requirement is good or bad for a game. Link here (about balancing skill vs power) and here (about making a game for speedrunning).

It seems at one point people want a game to get good at quickly and at one point people want to be awe by the sheer skill needed to play certain games.

Here's the thing. People can easily learn how to play Tetris. They also seem to quickly understand the fact that getting to Grandmaster rank demands you put in time and learn the game.

Strangely this doesn't happen for fighting games. For some reason I cannot comprehend when people picks up a fighting game they demand to be instantly good at it. The fact that the game demands you spend time learning it doesn't seem to get through to them at all.
 
I had a conversation in #poverty about this topic:
 
"What does Rising Thunder really want to solve? So did it solve the problem?"

The conversation ended with no one is really sure what Rising Thunder is in there to solve about fighting games. We do know the netcode is really good. 

So till the next game that claims to be the next big fighting game cause it removes the execution barrier. I will go play some really bad fighting games.

P.S. The speed running community is cool. I like them.

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